Traveller-digest    Thursday, September 23 1999    Volume 1999 : Number 1118



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

RE: More at Beowulf Down
Re: One question answered, another asked...
Re: Personal income tax for PC's
Re: One question answered, another asked...
Re: One question answered, another asked...
Re: Slightly OT: Religion
Re: SEC: UNCLASSIFIED Bayonets are better - they leave the hair smooth and silky
Re: [BITS] Website Update 22/9/99 
Re: SEC: UNCLASSIFIED Bayonets are better - they leave thehair smooth  and silky
Swords in Space!
Lift Infantry Battalion Lift Requirements
Re: SEC: UNCLASSIFIED Bayonets are better - they leave thehair  smooth and silky
Re: More at Beowulf Down + Merchant Ship Question
RE: One question answered, another asked...
Re: One question answered, another asked...
Re:Bayonet
SEC: UNCLASSIFIED GURPS Ground Forces
Re: More Art
RE: More at Beowulf Down
RE: More at Beowulf Down

----------------------------------------------------------------------

Date: Wed, 22 Sep 1999 19:44:24 -0500
From: "shadowcat" <meow@advancenet.net>
Subject: RE: More at Beowulf Down

I vote for the Happy Funball
or a redrawing of the Flying Vibrator w/French Tickler from
the front cover of Fighting Ships of the Shattered Imperium
That stupid thing looks like something from Flesh Gordon.


Shadowcat AKA Kevin Walsh
Captain of the Free Trader Beowulf
ADD/ADHD Advocate
http://www.advancenet.net/~meow

------------------------------

Date: Wed, 22 Sep 1999 17:55:28
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: One question answered, another asked...

At 08:16 PM 9/22/1999 -0400, you wrote:

>Personally, I think that's one thing that could be dropped.  I'd prefer to
>see Imperial uniforms follow the British or European model, where each
>regiment has slightly diferent uniform regs and the services all have
>distinctly different insignia of rank.  The "Joint Imperial Services" rank
>system DGP proposed is far too "Yanks in Space" for my taste.  I doubt an
>emperor of one year could force the entire Imperial armed forces to switch
>rank insignia and make it stick after he died.

I agree.  I saw the Branagh Hamlet the other week, and that's my Imperium.
Regimental uniforms and lots of gold braid.  Now, a common insignia scheme
would be useful when you have a Field Army with close to 50 different
Regiments in it...
>
>TD #14 also gives a novel system for Marine enlisted ranks, which
>apparently do not follow a "joint" scheme.  I'll post or e-mail details of
>both systems if desired.

http://gridlore.home.mindspring.com/imfrank.html

For my take on the ranks.

>> Any source for a Lift-Infantry Battalion other than the 4518th.  Is there
>> one in Striker II? (my copy disappeared many moons ago.)
>
>Nope: but it's not hard to extrapolate.  Drop the jump infantry from the
>4518th and reduce it to a three or four battalion force (depending on
>taste: do you like triangular or square units?).  

Probably change it to four infantry/tank companies per battalion.

More than anything, I needed it for the head count.  Supply and
transportation are headaches on Earth.  In spce, they're brain-splitting
migraines.

- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

"Soon the rapacious sea chickens/will carry you off
and wrap you in a hard shell, yum yum."
       Poorly translated Argentine Taco Bell jingle.

------------------------------

Date: Thu, 23 Sep 1999 11:07:55 +1000
From: david.d.jaques-watson@centrelink.gov.au
Subject: Re: Personal income tax for PC's

Dear Folks -

Anthony replied to Ian Ferguson thus:
>>      On the other hand, if large corporations could escape taxation
>>      simply by not setting up shop on an Imperial member world
>>      (prefering instead to locate on asteroids, in otherwise
>>      uninhabited systems, or even on ships), one would expect a lot
>>      of people and businesses dodging the tax man this way.
>
>Not really.  If you set up on an independent planetoid, either you're
claiming to be >another planet (in which case you owe imperial taxes, like
any planet) or you claim to be >under the jurisdiction of another planet
(in which case you owe whatever that planet >collects).

And if you are a ship, you must be registered at a homeport. For instance
(from memory) Jamieson Factors is registered at Regina. My guess would be
that megacorps (and other trans-sector companies) must have one "homeport"
in every sector.

I *would* be interested to hear Jim MacLean's thoughts on how non-Imperial
visitors are treated in imperial space. Does the Big I worry about
protecting internal trade from external markets? Are there tariffs to enter
the Imperium?? Or does revenue come from an alien starship paying for
quarantine/spaceworthiness/whatever inspections???

There would have to be something in place (IMHO) or else companies close to
the border would set up on nearby client-states. I base this on a similar
reasoning IMTU (which Jim confirmed, BTW!) that says: "Rents for businesses
incorporated *within* the extrality line are at least equal to the local
world's tax rate" (and are usually more). This encourages them to stay on
the other side of the line, where the locals can deal with them, thus
freeing the Imperium of some bureaucracy.

I *hope* this is going to be in Starports.
- ------------------------------------------------------------------------
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"
- ------------------------------------------------------------------------
REQ'D DISCLAIMER - material & opinions contained within are solely those
of the author and do not necessarily represent, in whole or in part, the
position of Centrelink or any other Commonwealth Government agency.
- ------------------------------------------------------------------------

------------------------------

Date: Wed, 22 Sep 1999 21:29:29 -0400
From: "Thomas Schoene" <TomSchoene@worldnet.att.net>
Subject: Re: One question answered, another asked...

- ----------
> From: Douglas E. Berry <gridlore@pop.mindspring.com>
> To: traveller@lists.imagiconline.com
> Subject: Re: One question answered, another asked...
> Date: Wednesday, 22 September, 1999 1:55 PM
> 
> At 08:16 PM 9/22/1999 -0400, you wrote:
> 
> >Personally, I think that's one thing that could be dropped.  I'd prefer
to
> >see Imperial uniforms follow the British or European model,
[snip]
> 
> I agree.  I saw the Branagh Hamlet the other week, and that's my
Imperium.
> Regimental uniforms and lots of gold braid.  Now, a common insignia
scheme
> would be useful when you have a Field Army with close to 50 different
> Regiments in it...

Well, you could say that the same number of pips in the same position
denotes the same rank, and let regiments pick their style of pip (like the
British Army has different buttons for each regiment)  So it's only a
cosmetic difference, not a substantive one.

> >
> >TD #14 also gives a novel system for Marine enlisted ranks, which
> >apparently do not follow a "joint" scheme.  I'll post or e-mail details
of
> >both systems if desired.
> 
> http://gridlore.home.mindspring.com/imfrank.html
> 
> For my take on the ranks.

Just a note: The enlisted insignia there are exactly as described in TD#14
until you reach the senior sergeants. In TD#14, an E-7 would have one pip
on top, and one on bottom. An E-8 adds one on the left, E-9 adds one on the
right as well.  Senior NCOs in a unit have a sunburst instead, alone for a
company SNCO (usually an E-7), with wreath for the battalion SNCO (an E-8)
and with crown for the Regimental SNCO (an E-9).  Whether this can be
sanitized and recycled is above my pay grade.

On the ranks themselves, I think Book 4 and MT both give canonical Marine
rank titles that are different from yours.  Armsman is a bit different (It
reminds me of David Weber's Graydon, is the title used somewhere else?) 
"Marine" vice "Private" seems sensible.
 
> Probably change it to four infantry/tank companies per battalion.
> 
> More than anything, I needed it for the head count.  Supply and
> transportation are headaches on Earth.  In spce, they're brain-splitting
> migraines.

You're not kidding.  I tried to design an assault transport for a regiment
under GT.  It's a huge ship, c. 50,000 tons, I think.  Actually keeping
units supplied could be a nightmare across interstellar distances.  One
thing to look at is how much could be done to make logistics units
effective scavengers, subsisting on the local sources of supply wherever
possible.

Tom Schoene

------------------------------

Date: Wed, 22 Sep 1999 20:35:21 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: One question answered, another asked...

Rupert Boleyn wrote:
> 
> On 22 Sep 99, at 12:20, Douglas E. Berry wrote:
> 
> > Thanks to all who offered me the info from Invasion Earth, I now have the
> > relevant facts in a little file.
> >
> > Next question(s):  I seem to recall there was an emperor who ordered that
> > tall the services use the same officer rank to ease his confusion.  Was
> > that a DGP bit?  Anybody have that source?
> >
> > Any source for a Lift-Infantry Battalion other than the 4518th.  Is there
> > one in Striker II? (my copy disappeared many moons ago.) --
> 
> Striker II has the following 3I TOs:
> 
> Imperial Marine Task Force
> Imperial Guard Jump Infantry Regiment
> Household Cavalry Regiment: "The Emperor's Hammer"
> 4518th Lift Infantry Regiment (the Duke of Regina's Own Huscarles),
> circa 1116
> Imperial Marine Armoured Cavalry Regiment
> 
> So no, it doesn't have a different lift infantry unit.

However, the Household Cavalry Regiment does include a lift infantry
battalion, with the following assets listed (_Striker II, pg. 140)*:

Battalion Headquarters, with:
  1 operational command stand
  1 Imperial Commnad grav APC
  2 staff uplink Imperial Command grav APCs
  1 staff radio Imperial Commnad grav APC
3 Lift Infantry Companies, each with:
  Command Post Section, with:
    1 operatiopnal command stand
    1 staff uplink Commnad grav APC
    1 TL15 Convertible Air Raft
  3 Lift Infantry Platoons, each with:
    1 tactical command stand
    1 Imperial Command grav APC
    3 Infantry Squads, each with:
      1 tactical commnad stand
      2 infantry stands
      1 Imperial grav APC
Grav Tank Compnay, with:
  Company Headquarters, with:
    1 tactical command Heavy Command Grav Tank
    2 self-ordering Heavy Grav Tanks
  3 Grav Tank Platoons, each with:
    1 tactical command Heavy Grav Tank
    4 self-ordering Heavy Grav Tanks
Artillery Battery, with:
  Battery Headquarters, with:
    1 operational command stand
    1 Imperial FDC Grav APC
  2 MRL Sections, each with:
    1 tactical command MRL Artillery Vehicle
    3 MRL Artillery Vehicles
  Drone Missile Section, with:
    1 operational command RDM Artillery Vehicle
    3 RDM Artillery Vehicles

All personnel stands are equipped with TL14 heavy battle dress.

Infantry stands are armed with TL14 4.7cm fusion rifles, TL15 portable
Tac missiles, and integral TL15 5.1cm fusion rifles.  Single figure
command stands are also armed with TL14 4.7cm fusion rifles.

The Imperial Command Grav APC is identical to the Imperial FDC APC but
without the FDC fitted.

*The quotation of this material is not to be considered a challenge to
any applicable copyrights to this material.


Hope this helps!

BTW, glad you liked my suggestion for a title enough to use it as the
first chapter's title, with the Fehrenbach quote.
- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Wed, 22 Sep 1999 20:40:37 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: Slightly OT: Religion

Benyamene' ZeAbe' Akella wrote:
> 
> > I don't know what they'd think. The standard Traveller line (indeed, the
> > standard sci-fi line) is that the importance of the world's religions will
> > be downplayed as we reach for the stars.
> 
> OTOH, compare with Frank Herberts /Orange Catholic Bible/ quotes in his Dune
> series. In the same lines, has anyone read the Warriors of Spider, Way of
> Spider, and Web of Spider? Very interesting, wonderful characters, and an
> intriguing take on religion. And some good Traveller bits, just ignore the
> FTL communications.

I would also recommend Orson Scott Card's _Speaker for the Dead_ and
_Xenocide_, both of which deal, in part, with Catholic missionary work
among a non-human sentient species.

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Wed, 22 Sep 1999 18:37:35
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: SEC: UNCLASSIFIED Bayonets are better - they leave the hair smooth and silky

At 10:01 AM 9/23/1999 +1000, you wrote:

>What about you ex-mil types out there. Did Bayonet drill get the juices
>flowing? Was the ARRGGHHH as important as the dummy thrust?

It would have worked better if we hadn't just had a block of instruction on
soviet equipment, including the AKM (longer that the M16A1) and it's
bayonet (longer than ours....)

Actually doing the course was a hell of a lot of fun, except for getting
about three pounds of wet sand and mud down my pants squirming under
razorwire.
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

Embrace Fascism.    The uniforms look cool

------------------------------

Date: Wed, 22 Sep 1999 18:44:03 -0700 (PDT)
From: Terry Mixon <tlmixon@yahoo.com>
Subject: Re: [BITS] Website Update 22/9/99 

- --- SD Mooney <dom@cybergoths.u-net.com> wrote:

> BITS - British Isles Traveller Support
> http://www.bits.org.uk/
> 
> Is proud to announce.....

Suddenly a strange man leapt out of a passing air raft and 
shouted, "Hold everything!"
 
> - 101 Starships for GURPS Traveller Release 4

The link you have on the archive page actually points to the 
Sylea map.
 
Thanks.

Terry

__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com

------------------------------

Date: Wed, 22 Sep 1999 20:54:26 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: SEC: UNCLASSIFIED Bayonets are better - they leave thehair smooth  and silky

"Douglas E. Berry" wrote:
> 
> At 10:01 AM 9/23/1999 +1000, you wrote:
> 
> >What about you ex-mil types out there. Did Bayonet drill get the juices
> >flowing? Was the ARRGGHHH as important as the dummy thrust?
> 
> It would have worked better if we hadn't just had a block of instruction on
> soviet equipment, including the AKM (longer that the M16A1) and it's
> bayonet (longer than ours....)

When you add to that the extra reach those ten-feet-tall Soviet soldiers
had....  ;-)

ObTrav:  What types of 3I long arms are/are not suitable for bayonet
use?

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Wed, 22 Sep 1999 22:19:15 -0400
From: Mark Urbin <eclipse@ultranet.com>
Subject: Swords in Space!

 From my online rant (hey...it was a good rant...I saved it)

http://www.ultranet.com/~eclipse/SV/TRAV/TravSwords.shtml

Since T4 added the fencing (with a sword, not moving hot comm units) skill, 
and made such a fuss about Nobles dueling, I would like to see what a well 
dressed M-0 Sylean noble carried.

Granddad's old rapier still would have been TL-10, even if he got from his 
Granddad, TL 9. It would light, strong, hold a good edge, and be very 
expensive.
Engraving, craftsmanship, like the Sylean TL 10 revolver. For Nobles, made 
by one of a few well known sword makers. A particular sword could be 
associated with various noble titles. "The Snartbartfast Blade is only 
carried by the Count (Countess) of Snartbartfast." Ownership is passed 
along with the title. Knightly orders may have a blade that is presented to 
it's members when they are knighted. Sort of like a KofC blade, but more 
functional.

& for more practical military use I rambled on with...

    The ax would be your best bet.  The classic E.E. "Doc" Smith Space Ax. 
Made out of very dense, high tech material, with a cutting edge and a 
piercing spike.  It's a weapon requiring skill to weld effectively against 
armored foes.  An armored knight feared a skilled foe with a poniard more 
than a peasant with a bill hook.
    An idea I had was for a retractable 'ice pick' of crystaliron or SD 
material built into the forearm of Battle Dress.  Like the poniard of old, 
it would be used against the weak points of armor.  Such as the joints or 
faceplace.


- ---------------------------------------------------------------------------
eclipse@ultranet.com -- These opinions are mine, no one else wants `em.
            Ferret: Chaos with fur, claws and an odd smell.
                 http://www.ultranet.com/~eclipse/
- ---------------------------------------------------------------------------

------------------------------

Date: Wed, 22 Sep 1999 21:35:28 -0500
From: Black ICE <wombat@premier.net>
Subject: Lift Infantry Battalion Lift Requirements

Black ICE wrote:
> 
<<snip>>
> 
> However, the Household Cavalry Regiment does include a lift infantry
> battalion, with the following assets listed (_Striker II, pg. 140):

<<snips TOE>>

In Striker II, a regular infantry stand represents four soldiers, while
a command stand represents one soldier.

Thus, the Lift Infantry Battalion/Household Cavalry Regiment has 54 fire
team stands (216 personnel); 41 command stands (41 personnel); plus crew
for the following vehicles:  10 Command Grav APCs; 5 staff uplink
Command Grav APCs; 1 staff radio Command Grav APCs; 27 Grav APCs; 3
Convertible Air Rafts; 18 Heavy Grav Tanks; 1 FDC APC; 8 MRL Artillery
Vehicles; and 4 RDM Artillery Vehicles (I don't have crew numbers
ready-to-hand for these vehicles).

That should help you determine the lift requirements to move a Lift
Infantry battalion (logistic support, of course, is extra).

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Wed, 22 Sep 1999 22:38:12 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: SEC: UNCLASSIFIED Bayonets are better - they leave thehair  smooth and silky

> "Douglas E. Berry" wrote:
> > 
> > At 10:01 AM 9/23/1999 +1000, you wrote:
> > 
> > >What about you ex-mil types out there. Did Bayonet drill get the juices
> > >flowing? Was the ARRGGHHH as important as the dummy thrust?
> > 
> > It would have worked better if we hadn't just had a block of instruction on
> > soviet equipment, including the AKM (longer that the M16A1) and it's
> > bayonet (longer than ours....)
> 
> When you add to that the extra reach those ten-feet-tall Soviet soldiers
> had....  ;-)

You mean all that **** about that super Spetznatz troopie, Ivan Ivanov, the 
Russki that was gonna come kick your ass back to before the Revolution?  
<grin>  I remember those days well.  <grin>
 
> ObTrav:  What types of 3I long arms are/are not suitable for bayonet
> use?

Lasers, obliviously.  IMTU, they're *WAY* too fragile to use as a polearm.  Also, the various F/PGMPs.  Way too heavy without the gravitic thang that helps you heft it, though it'd make a mediocre club...

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Wed, 22 Sep 1999 23:41:42 -0300
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca>
Subject: Re: More at Beowulf Down + Merchant Ship Question

At 12:04 PM 22/09/1999 +1000, you wrote:
>
>BTW, does someone have an algorithm for calculating whether a trader can
>break even? I'm sure I have seen calcs from people (Paul Schirf?), but does
>anyone have a benchmark formula that you just plug numbers into (no. of
>passengers, cargo size, life support & crew costs, etc)?
>
        I have worked one up that calculates the "Return On Investment"
(ROI) of a vessel per annum.  Its based on a pretty straight-foward set of
calculations.  If you wish, I can post the algorithm here or mail it to you.
I belive that this is what you see on Paul's site.
        Of particular note is that the ROI calculations I use are base-lined
on containerized freight, not speculative traffic.  This is mostly because I
have yet to sit down and do 10000 iterations of a trade-cycle between three
worlds with a type-A to establish what a "typical" speculative ton will
earn, gross.  I know, I am lazy.  ;-)  However, any vessel that can make an
ROI of 0% (break even) or better per annum on hauling boxes, would seem to
be capable of doing better than that on a reasonably selected speculative
route.  
        Further, the ROI algorithim does not average out what battle-damage
costs need to be absorbed across the year.  The presumtion is that an
unarmed vessel will not go where it can be molested, and that few Corsairs
will take a crack at an adequately armed ship, since getting killed is bad
for the bottom line ;-).
        
        Regards,
        --Michel

        
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca
				ICQ # 31172292
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	    NET-City Communications....
	         Providing "Solutions for the Common Company"
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	***REMEMBER - Always virus-check your emails ***
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-

------------------------------

Date: Wed, 22 Sep 1999 22:38:53 -0400
From: "Terry Carlino" <carlino@home.com>
Subject: RE: One question answered, another asked...

>Any source for a Lift-Infantry Battalion other than the 4518th.  Is there
>one in Striker II? (my copy disappeared many moons ago.)
- - --
Certainly not a classical canon source, but previously published GT
material: Efate's 102nd Lift Infantry Battalion is listed in GT:SM. From the
copy it appears that the 102nd, like the 4518th was Imperialized in the 5th
Frontier War. Unlike the 4518th it appears that after the war Efate has
hired it out as a Merc unit to "gain experience which could then be of
benefit to other units back on Efate, and let others pay for the upkeep of
the unit."

An extensive organizational structure is given (GT:SM p111). Like other
pre-existing GT material (the BD that shall remain nameless) barring a black
magic marker I'm afraid it's new canon. The text says they are a TL12
equipped unit. I suppose if they don't fit the pattern of a Lift-Infantry
Battalion as you see it you can explain it away as they having been
specially equipped and organized when they started taking Merc tickets, and
that they do not fit Imperial norm. It does say all infantry are BD
equipped, which I believe was your contention for TL12 troops.

Hoe constrained are you be pre-existing GT publications?  SJGames is
developing quite a list of existent material. Each one seems to draw the
lines a little tighter, especially if they don't want to repeat IG's mistake
of contradictory canon.

Terry C

All that is Gold does not glitter
Not all who travel are lost

------------------------------

Date: Wed, 22 Sep 1999 22:53:40 EDT
From: Sethkimmel@aol.com
Subject: Re: One question answered, another asked...

In a message dated 9/23/99 1:43:11 AM !!!First Boot!!!, 
TomSchoene@worldnet.att.net writes:

<< More than anything, I needed it for the head count.  Supply and
 > transportation are headaches on Earth.  In spce, they're brain-splitting
 > migraines.
 
 You're not kidding.  I tried to design an assault transport for a regiment
 under GT.  It's a huge ship, c. 50,000 tons, I think.  Actually keeping
 units supplied could be a nightmare across interstellar distances.  One
 thing to look at is how much could be done to make logistics units
 effective scavengers, subsisting on the local sources of supply wherever
 possible. >>

Makes you wonder about the game designers assumptions in IE and FFW. I had to 
send some stuff to Doug from IE, and I noticed that certain Squadrons had 
certain lift capabilities in the games. A CruRon could carry a Regiment 
equivalent, a Batron could carry a Division, and an Assault transport 
Squadron (their description, and it makes me think that according to the 
title, these troops are landed in "hot" zones; not just carried from system A 
to B...) could GET THIS - carry a Field Army (equal to five Corps in this 
game) and another Corps! I guess there must be some friggen big (megaton?) 
troop transports in the squadron...

------------------------------

Date: Wed, 22 Sep 1999 23:32:23 -0400
From: "Terry Carlino" <carlino@home.com>
Subject: Re:Bayonet

>What about you ex-mil types out there. Did Bayonet drill get the juices
>flowing? Was the ARRGGHHH as important as the dummy thrust?

I would expect the bayonet to be a viable weapon as long as there are long
weapons stout enough to support it's use.  Having said that, I would expect
to see bayonets used by troops in security/crowd control situations.
Possibly Marines on perimeter duty, but mostly soldiers in Combat Armor, not
Battle Dress, against lightly armed civilian/irregulars. It's much more
effective to break up a crowd using fixed bayonets than to fire into the
crowd with gauss guns. Fewer casualties and better press.

"Lieutenant, clear the square."
"Yes sir! Sergeant--"
"Fix Bayonets! By rank forward--"
And the crowd pushed back, the sweating sophont mass fleeing the wall of
glinting steel blades.

Michael

Terry C

All that is Gold does not glitter
Not all who travel are lost

------------------------------

Date: Thu, 23 Sep 1999 13:12:17 +1000
From: "Hughes, Michael" <Michael.Hughes@cbr.defence.gov.au>
Subject: SEC: UNCLASSIFIED GURPS Ground Forces

Uhh The Sword and Shield just got used as a title for a book by a Russian
archivist on the KGB (non fiction). So I guess you'd be competing for that
as an entry on Amazon etc. 

But on the up side you might get some mistake sales. 

'Two greatest words in the english language; de-fault, de-fault, de-fault'

Michael 

------------------------------

Date: Wed, 22 Sep 99 23:14:23 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: More Art

On 09/20/99 at 12:05 PM,  Bruce Johnson <johnson@pharmacy.arizona.edu> said:

>Well, I'll work on it. My _next_ project is the fabled 'Mae Lee', of
>Eris' Akus Moby PBEM campaign.

You mean the flying brick?  It's going to look like a boxy minivan
with a pair of penguin wings sticking out the sides.  <g> I know
you'll do a good job on it Bruce, but you'll *never* make it look
pretty.

Eris
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Wed, 22 Sep 1999 21:36:11 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: More at Beowulf Down

> Jesse, your (absolutely incredible) pics are enough content for me.
> Definitely worth the rating.


Thanks!


> Q: Do you know the worst thing about your images?
> A: The content of all the GURPS sourcebooks is published in B&W.


Well, can't do anything about that unfortunately, other than post more stuff
at my site ;)


>
> BTW, here's my votes for your next off-the-cuff project: the Missile
> Cruiser from "Shattered Ships" and - of course - the ultimate Happy Fun
> Ball, the Tigress.
> ------------------------------------------------------------------------
> David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520


<snipped the sig>
Well, that I can do something about, once I've got time!  Right now I'm
seriously in the throes of the Starports project.  Cover should be done
tonight or tomorrow, and then I've got a boatload of stuff to do for the
internals.  Several environments and hopefully multiple ships.  I'll keep
the list posted.

Best n thanks again!!!
Jesse

------------------------------

Date: Wed, 22 Sep 1999 21:43:59 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: More at Beowulf Down

ROFL!!!  Did stats ever appear for the French Tickler?

Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of shadowcat
> Sent: Wednesday, September 22, 1999 5:44 PM
> To: traveller@lists.imagiconline.com
> Subject: RE: More at Beowulf Down
> 
> 
> I vote for the Happy Funball
> or a redrawing of the Flying Vibrator w/French Tickler from
> the front cover of Fighting Ships of the Shattered Imperium
> That stupid thing looks like something from Flesh Gordon.
> 
> 
> Shadowcat AKA Kevin Walsh
> Captain of the Free Trader Beowulf
> ADD/ADHD Advocate
> http://www.advancenet.net/~meow
> 

------------------------------

End of Traveller-digest V1999 #1118
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